lab05 : Card game using Binary Search Trees
num | ready? | description | assigned | due |
---|---|---|---|---|
lab05 | true | Card game using Binary Search Trees | Wed 02/14 09:00AM | Fri 02/23 11:59PM |
Collaboration policy
- This assignment can be done with a partner and must be completed in the true pair programming style as described in the syllabus. This means you and your partner should work on the same code base and you should be both present when developing your code.
- To learn more about pair programming, watch the following video (it takes less than 10 minutes): http://bit.ly/pair-programming-video
Introduction
- Create a GitHub repo following the correct naming convention.
- Minimal starter code is provided for this lab, but be sure to grab it from GitHub
Goal of this assignment
- Practice using Binary Search Trees
- Learn to organize a project’s code structure on your own (not just filling in a template)
- Learn to design classes using good OOP design principles discussed in class
- Learn to refactor an existing solution to improve its design
- Learn to practice defensive coding strategies
Instructions
In this lab you will implement a game in two different ways: one that uses the STL set
container class and another that uses your custom implementation of a BST (based on the code your wrote for lab02)
Starter code and required files
Refer to lab01 for instructions on how to set up a GitHub repository and pull the starter code for this lab. Obtain the starter code from this repo: https://github.com/ucsb-cs24-w24/STARTER-lab05
Check that you have the following files:
Common files for both implementations of the game
-
card.cpp, card.h // These files should define any structures needed to represent a single card and associated operators. The classes you define here should be useful for both implementations of the game.
-
Makefile // Generates two executables- the first should be called
game_set
and the second should be calledgame
(the expected output for game_set and game are the same and described later). The key difference is thatgame_set
is the executable obtained by compilingmain_set.cpp
as a stand-alone program (which implements the game using thestd::set
container class), whilegame
is the executable obtained from compiling the filesmain.cpp
andcards.cpp
which relies on your custom implementation of a BST.
Implemenation 1: implementation of the game using std::set
- main_set.cpp
Implementation 2: implementation of the game using your custom BST
- card_list.cpp, card_list.h // These files should contain your implementation of the binary search tree to store a sequence of cards representing a player’s hand
- main.cpp
Note: The files main_set.cpp
and main.cpp
should read in the cards of the two players from input files and put everything together to play the game. The key difference is that main_set.cpp
only makes use of the STL std::set
container class and the definitions in card.h/cpp
to code the game (described later) while main.cpp
uses definitions in card.h/cpp
and card_list.h/cpp
which contain your implementation of a BST (from lab01) modified for the purposes of this assignment. Implement main_set.cpp first!
- Text files used for testing
Create the following files:
- tests.cpp // These files should contain test code for all the classes and methods you used in your game with the custom BST (main.cpp). We recommend at least 5 test cases for each public member function. While the test file will not be evaluated, there is an expectation that you will produce test code that causes failues when seeking help from TAs/ULAs. Course staff help you more effectively if you show how your program fails on a local test case rather than pointing to test failures on Gradescope.
The game
Alice and Bob are playing a game a bit like Go Fish, although neither of them is very good at it. The players are dealt two sets of cards which are provided in two separate files as inputs to your program. Although the cards in each player’s hand is unique, duplicates exist in the other player’s hand.
Once you have the sets of cards, the game begins. Alice and Bob take turns
playing the game. Alice iterates forward through her hand in increasing
order of the card values (see next section on how cards are ordered),
checking whether Bob has that card. Once a matching card is found, your
program should print the line “Alice picked matching card
The process then repeats, except this time, Bob looks through his cards starting with the largest card and working towards the smallest card. This means that while the first card Alice finds should be the first shared card (in order), the first card Bob finds should be the last shared card (in order). The game ends once they do not have any cards in common and you should print out the final hands of both players. Note that players do not draw any new cards during this process.
The ordering of cards is described in the next section.
Card ordering
The ordering of cards is determined first by its suit and then by the value:
-
The ordering least to greatest is: clubs, diamonds, spades, hearts. Thus a club of any value is less than a diamond of any value.
-
The ordering within each suit is determined by the value from least to greatest as follows: ace, 2, 3, . . . 10, jack, queen, king.
Based on the above two rules, the ordering of the following cards
h 9, c k, s 3, c a, h j, d 3
from smallest to largest would be
c a, c k, d 3, s 3, h 9, h j
Your approach for the set-based implementation of the game
At the start of the program, you will read in Alice and Bob’s starting
hands from two files. The names of these files are provided as command
line arguments with Alice’s file in argv[1]
and Bob’s in argv[2]
. The
starter code opens the files for you as ifstream
objects, which you can
treat much like cin
. You should read Alice and Bob’s cards into two
binary search trees. In your first implementation of the game in (main_set.cpp), you should use std::set to store each players hand. Define a class and associated operators needed to represent a single card in card.h/cpp
. When you run make, you should get an executable game_set
that you can test with the text files available to you.
After you have a correct implementation that is based on std::set, test your program with the given input files
Example run of the program
Contents of alice_cards.txt
:
h 3
s 10
c a
c 3
s 5
h 10
d a
Contents of bob_cards.txt
:
c 2
d a
h 10
c 3
d j
s 10
h a
Correct output after running make
and then running ./game_set alice_cards.txt bob_cards.txt
:
Alice picked matching card c 3
Bob picked matching card h 10
Alice picked matching card d a
Bob picked matching card s 10
Alice's cards:
c a
s 5
h 3
Bob's cards:
c 2
d j
h a
Note: a=ace, k=king, q=queen, j=jack
Approach for the custom BST implementation of the game
In your second implementation of the game, you must implement the binary search trees yourself in card_list.h
and card_list.cpp
.
Don’t worry about balancing the binary search trees (though you can try
and optimize this if you like). Your binary search tree class should obey
the card ordering rules given above. While implementing this, you may find
it helpful to overload the operators ==
, <
, and >
on your card class
so that you can easily choose which branches to go down on your binary
tree. Note that you need to correctly handle the case of cards with the
value 10 (which has two characters) and separately compare the value and
suit, so storing the cards as strings is probably not the best approach.
Once you have implemented the bst that represents a player’s hand, you must use it and put it altogether in main.cpp
that implements the game using your custom implementation (your logic for this program should be very similar to main_set.cpp
except you should not use std::set and use your custom BST implementation instead).
Correct output after running make
and then running ./game alice_cards.txt bob_cards.txt
should produce the exact same output as before (when you ran game_set
with the given input files).
Testing your custom BST
An additional requirement is that you write a set of unit tests for your
binary search tree. These should be in a file called tests.cpp
, which
you will submit, and you should write your Makefile so that running make
test
compiles and runs these tests. Note that there will be no Gradescope
tests for these unit tests, so you can have the output in whatever format
you find most helpful. You should test each of the functions on your
binary search tree, which will include, at the very least, find()
,
delete()
, insert()
, successor()
, and predecessor()
. You should
write these tests BEFORE implementing the full game to ensure that your
binary search tree works correctly. Debugging one set of code is much
easier than debugging two at the same time. This will also ensure that
your are correctly separating your binary tree class from the rest of your
program logic.
Requirements
For this lab, you will have a lot of flexibility on your implementation (which just means we won’t be providing a code framework for you to fill in). However, there are a few requirements that your mentor will check for when they look at your code. Keep these in mind as you think about your solution:
- You must use a binary search tree you implemented yourself to solve the problem, not another data structure or a class in the standard library. You must provide two implementations (one that is based on STL set (which is a balanced BST) and another that uses your custom binary search tree implementation (modified from lab02))
- Your binary search tree must implement a constructor, a destructor and other other methods as needed
- You code should be readable
- Your classes should define clear interfaces and hide implementation details as much as possible.
- Your program must properly free all memory it allocates, including your binary tree nodes and any dynamically allocated data stored inside them. We will also check this with valgrind when you turn in your code to Gradescope.
- You do not need to worry about having multiple instances of the same card. Each card will appear only once per hand.
Submission instructions
You and your partner only need to make a single submission. Add your partner to Gradescope before you submit (or before the deadline). Submit your code on Gradescope. You must organize your program in the files: main_set.cpp, main.cpp, card.cpp, tests.cpp, card.h, card_list.cpp and card_list.h, Makefile